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Whoreson Junior's casino · Whoreson Junior's arena Dijkstra will eventually point you to 3 locations: a casino, arena, and Junior's house.


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The Gangs of Novigrad, Witcher 3: Wild Hunt Quest
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The Witcher 3: The Fate of Whoreson Jr. (If you let him live.)

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Cleaver, who wants to solve the problem with Whoreson Junior by using force, will offer you Location: Novigrad Whoreson Junior's Casino Velen / Novigrad​.


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Witcher 3 - Get Junior (Finding the secret stash)

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Get Junior is a lengthy quest but moves The Witcher 3's story along This means several dwarves will accompany you to the casino and arena, making and go talk to Reuven; his location depends on where you are in the Count get on with the main quest just yet; when you leave Whoreson's complex.


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"FIND WHORESON JUNIOR'S CASINO, DEFEAT THUGS (GET JUNIOR)" The Witcher 3: Wild Hunt #56

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In my first playthrough, I chose to bum rush Whoreson's casino and (GET JUNIOR)' The Witcher 3: Wild Hunt #56 Juniors casino location.


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In my first playthrough, I chose to bum rush Whoreson's casino and (GET JUNIOR)' The Witcher 3: Wild Hunt #56 Juniors casino location.


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STORY 12 - Get Junior Recommended Level: 12 Note: This quest and the Objective: Search Whoreson Junior's hideout using your witcher senses Note: From this point, the Casino and Arena paths converge to continue the Watch the scene with the King, say whatever you wish to finally get Whoreson's real location.


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How to find the secret stash "Get Junior" [Witcher 3]

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Kill the Whoreson's Henchmen that attack. 4, You will need to go to these 3 locations, Junior's Casino, Junior's Arena and Junior's Hideout. You.


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Cleaver, who wants to solve the problem with Whoreson Junior by using force, will offer you Location: Novigrad Whoreson Junior's Casino Velen / Novigrad​.


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Read on to learn locations, rewards, best choices, best outcomes, as well Quest Location, Cleaver's Headquarters Whoreson Junior's casino.


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Geralt Accused in Cheating at Whoreson Junior's Casino (Witcher 3)

Back outside, wind your way through the streets toward the arena entrance, using the objective marker as a guide. When the cut-scene ends, turn your attention to the henchmen that pour into the ring. Swipe the 'Message from Igor' document and gold ring from the table near the chair. When you're asked about your experience, tell Igor that you've done your share of fighting. Assuming you're ready to begin the next stage of your quest, open the Meditation menu and wind time forward to midnight or 12 am, if you prefer. Wind your way through the streets until you reach Whoreson's hideout. Although the creature's fearsome appearance might suggest otherwise, this is another easy fight. The two endrega warriors unleashed next are a little tougher than your previous opponents, but not significantly so. Heading through the open door to the east immediately alerts the guards in the building, forcing you to fight your way to freedom. At the top, agree to hand over Triss note that attempting to use the Axii Sign during the conversation will cause the guards to attack, so be careful then go see Menge. Turn left and activate your Witcher Senses. Just bolster your attacks and defences as before and wail on him from behind. Work your way through the dialogue options and bring the conversation to a close. Begin winding your way back through the streets in the direction of the objective marker. Inside the casino, head upstairs and speak to the card-playing rogues at tables around the room. Now that Dijkstra's problems have been taken care of, it's time to turn your attention to Whoreson Junior. With the conversation over, follow the objective marker down to the river and enter the building nearby. Head through the front door and activate your Witcher Senses. Examine the books near the corpse then head upstairs to next the floor. Once you reach your destination, converse with the guard and, eventually, you'll be granted an audience with Roche. Outside the bathhouse, mount your steed and follow the objective marker beyond the city walls and across the countryside. In particular, look out for Igor's key when you search your fallen opponents. Your final opponent is Boris the bear. Inside the building, work though the dialogue options and tell the king that you're looking for Whoreson Junior. Immediately take a right and begin assisting the dwarves in their fight. Next, follow the passage leading east and immediately take a left, heading through the gate ahead. It takes a number of hits to smash through his defences normally, so you might want to cast Aard to stun him temporarily. Speak to him and offer your services to proceed. When the guard asks about Philippa, reply that you'll spill to Menge and Menge alone. You'll find a mace in a chest, among other things, so fill your pockets exit the building. Dodge the wyvern's claw attacks whenever it leaves the ground and pile on the attacks when it lands again. Next, leap off the small wooden platform to reach the street on the other side of the wall. Pass through the gate at the bottom of the incline and continue forward until you reach the junction. At the bottom, head west and follow the passage as it winds around.{/INSERTKEYS}{/PARAGRAPH} Follow the witch hunter into the nearby building and up the wooden steps. {PARAGRAPH}{INSERTKEYS}If you're looking for more assistance, our Witcher 3 walkthrough can help. Continue along the tunnel and pass through the gate to the left at the end of the incline. Once he's down, you'll finally meet Whoreson. When you're ready, begin retracing your steps toward to the arena. Once Triss arrives, exhaust the conversation options to begin the mission. Interact with the door to being a conversation with the guards. You've a number of options when speaking to the doormen: either offer to make a deal which has no effect , threaten them, hand over some cash or attempt to influence their minds. Agree to three rounds of combat in the arena then, if you're prepared, start the battle. Your next two opponents are even easier than the last. Investigate the pile of clothes at the top of the steps and the tools hanging on the wall nearby. That should get you inside with out any additional hassle. Immediately head right and look for the crumbling wall directly ahead. This isn't essential to the main quest, however, so head to the next objective marker once you've had enough. Use your Aard Sign to smash it to pieces then pass on through. Once Menge asks what you'd like in return for information on Philippa, request that he frees Dandelion. In order to complete the casino quest, beat all three men in a game of Gwent. Most are easy to deal with - but keep watch for the nearly-naked opponent carrying a shield. Note that the Gangs of Novigrad secondary quest and casino objective will automatically end now if they're still incomplete. Locate the glowing red torch on the far wall and interact with it to open the secret door nearby. Take the mysterious letter and the coins that you find. Follow Roche along the track until you reach the chess club nearby. Next, leave the cave and make your way back to Oxenfurt. Follow Triss into the next room then decide how you want to proceed. This enables you to quickly dash around to his rear and strike. Locate Dijkstra in his office and engage him in conversation. Your first port of call is Junior's hideout so follow the objective marker to your destination. Locate the trapdoor in the north-east corner of the room and make your way down the ladder. Once it's dead, loot the corpse and ready yourself for more opponents. Tell him that Junior is working with the Redanians and that you got your intel from a reliable source to wrap things up. Accept a drink from your host and, when the option arises, claim that Triss betrayed you. Head on through, loot the Cidarian cavalry armour from the small chest to the left then open the box directly ahead. On the plus side, you'll gain access to the An Eye for an Eye secondary quest. He's a doddle to beat so simply swing your sword around until he's dead. Next, open your inventory and read the 'Message from Igor' document in your Quest Items. With your enemies defeated, loot the bodies on the ground. With that bit of business taken care of, return to the Kingfisher Inn and speak with Priscilla to bring the current quest to an end. Make your way down the steps and follow the passage along until you reach Igor's chamber. Use Thunderbolt to bolster your attacks if you wish and cast a protective shield for some added protection when you're surrounded. Before you leave, however, make your way upstairs and do some looting. From there, all you need do is descend the steps outside to proceed. Back outside, cross the river and enter Oxenfurt. Bring them down quickly and prepare to fight your third challenger: a wyvern. You're free to chat and play cards with them as much as you like. Ensure that the Get Junior quest is active then leave the Kingfisher Inn. If you want to take the stealthy route, use the recently-acquired key to unlock the door to the west. Tell them that you're here about the girls and that you're new to the job. Dijkstra is waiting for you nearby, so work your way through the conversation to claim your reward. On arrival at the casino, descend the steps and interact with the door to continue. When you have the information you need, finish the conversation. Job done. Your first opponent in the ring is Gustav Roene. Your next task is to leave the witch hunters' outpost unscathed - stealthily or otherwise. Make your way through the city streets and toward the Eternal Flame shrine, using the objective marker as a guide. Be careful, however: if you probe them too aggressively about Whoreson, you'll draw the ire of the nearby thugs and start a fight. One the other side of the gates, tell the guard that you need to speak to Menge and that you have information for him. You'll find Roche waiting for you near the objective marker on your mini-map - speak with him to proceed. Save your cash and either draw your sword of, if you have Delusion Level 2, use a spot of magic to gain entrance to the building. This completes your current task so loot the building if you please then exit the building. When you're ready, follow the objective marker back outside and return to the bathhouse. He's much stronger and hardier than anything you've fought in the ring so far - but shouldn't cause you too much strife. On arrival, speak to the thugs guarding the gates and either cast Axii or fight them to get inside the arena. While Triss lets off some steam, locate the hut in the centre of the yard and climb up onto the roof. When you're finally reunited with Triss, work your way through the dialogue options and bring the conversation to a close. Next, about-face, head along the tunnel leading east and finish off the remaining henchmen.